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Building Unity

Building Unity [Pdf/ePub] eBook ISBN-10: 1773056069
Author:
Publisher: ECW Press
File Size: 1759 KB
File Format: Pdf
Read Count: 3103692

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Building Unity by Book Resume:

Build an organization that is growth-minded, values-based, and innovative using the six steps to “responsible impact.” At age 16, Michael ‘Piecez’ Prosserman, a professional b-boy (breakdancer), completed a school project that would grow to become a hip-hop-inspired mental health charity with global reach. Through a process of continuous discovery and reflection, Prosserman and his team grew UNITY to the point where it benefitted over a quarter of a million young people. In Building Unity, Prosserman breaks down the six steps to discovering “responsible impact” and building an organization that is growth-minded, values-based, and reflective of the needs of its community. Using stories of his own evolution, learning, and growth as a leader over 15 years, Prosserman parallels the creativity found in breakdancing with the innovation needed to build a sustainable non-profit. Six steps to discovering “responsible impact”: Spark is the inspiration, the big “why,” the motivation to wake up and do something. Build is the testing ground to clarify ideas, understand community needs, and challenge assumptions. Trust involves building the culture of your organization, leading by example, and hiring people with dreams. Trust sets the stage for growth by empowering awesome people. Grow is about finding the right size for your organization to create a responsible impact. Evolve is knowing when to step back so others can step forward by building a succession plan that leaves your organization in good hands. Re-Ignite is building from past experience and lighting the next spark within yourself.

Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020 [Pdf/ePub] eBook ISBN-10: 1800204442
Author: Harrison Ferrone
Publisher: Packt Publishing Ltd
File Size: 1049 KB
File Format: Pdf
Read Count: 4086106

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Learning C# by Developing Games with Unity 2020 by Harrison Ferrone Book Resume:

This fifth edition of the popular C# guide helps you learn the building blocks of C# language, right from variables to classes and exception handling. After getting to grips with the basics of C# programming, it takes you through the world of Unity game development and how you can apply C# knowledge using game development examples.

Unity in Action

Unity in Action [Pdf/ePub] eBook ISBN-10: 1638356211
Author: Joseph Hocking
Publisher: Simon and Schuster
File Size: 1741 KB
File Format: Pdf
Read Count: 5375336

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Unity in Action by Joseph Hocking Book Resume:

Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Unity Game Development Essentials

Unity Game Development Essentials [Pdf/ePub] eBook ISBN-10: 9781847198198
Author: Will Goldstone
Publisher: Packt Publishing Ltd
File Size: 1608 KB
File Format: Pdf
Read Count: 77627

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Unity Game Development Essentials by Will Goldstone Book Resume:

Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

Unity Game Development Cookbook

Unity Game Development Cookbook [Pdf/ePub] eBook ISBN-10: 1491999101
Author: Paris Buttfield-Addison,Jon Manning,Tim Nugent
Publisher: \"O\'Reilly Media, Inc.\"
File Size: 1900 KB
File Format: Pdf
Read Count: 8317603

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Unity Game Development Cookbook by Paris Buttfield-Addison,Jon Manning,Tim Nugent Book Resume:

Discover how to use the Unity game engine to its full potential for both 3D and 2D game development—from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems. Second, you’ll apply a collection of snippets to address common gameplay scenarios, such as properly keeping score. Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible. This book is ideal for beginning to intermediate Unity developers. You’ll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Input and gameplay Scripting and user interface

Augmented Reality with Unity AR Foundation

Augmented Reality with Unity AR Foundation [Pdf/ePub] eBook ISBN-10: 1838982965
Author: Jonathan Linowes
Publisher: Packt Publishing Ltd
File Size: 1695 KB
File Format: Pdf
Read Count: 9821026

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Augmented Reality with Unity AR Foundation by Jonathan Linowes Book Resume:

AR applications allow people to interact with the real world through digitally enhanced content. This AR Unity 3D book helps you demystify AR technology using your existing knowledge of Unity, enables you to build multiple AR projects with real-world utility and a professional workflow, and shows you how to use AR Foundation for building apps.

Unity 4 Fundamentals

Unity 4 Fundamentals [Pdf/ePub] eBook ISBN-10: 1135921881
Author: Alan Thorn
Publisher: CRC Press
File Size: 878 KB
File Format: Pdf
Read Count: 2284989

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Unity 4 Fundamentals by Alan Thorn Book Resume:

Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding

Learning Unity iOS Game Development

Learning Unity iOS Game Development [Pdf/ePub] eBook ISBN-10: 1784397474
Author: Kyle Langley
Publisher: Packt Publishing Ltd
File Size: 392 KB
File Format: Pdf
Read Count: 8433989

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Learning Unity iOS Game Development by Kyle Langley Book Resume:

Build exciting games with Unity on iOS and publish them on the App Store About This Book Take advantage of Unity 5's new tools to create a fully interactive mobile game Learn how to connect your iTunes developer account and use Unity 5 to communicate with it Use your Macintosh computer to publish your game to the App Store Who This Book Is For This book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful. What You Will Learn Create your own iTunes Connect Developer account and create an app within it Set up iTunes Game Center features in iTunes Connect so you can use them within Unity 5 Construct a game using C# that allows users to interactively control the game character Use Unity 5's editor window to create a custom editor tool specific for the game made in the book Store and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goods Use all game features so the player is able to fully navigate menus between the front menu and in the game state Make, test, and finally release builds so you can play on your device and then submit the game to Apple for review In Detail Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you'll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple's approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store. Style and approach This is a step-by-step guide that covers the fundamentals of gaming and reveals the secrets of building and monetizing games for the iOS platform.

Unity Game Development in 24 Hours, Sams Teach Yourself

Unity Game Development in 24 Hours, Sams Teach Yourself [Pdf/ePub] eBook ISBN-10: 013348047X
Author: Mike Geig
Publisher: Sams Publishing
File Size: 1392 KB
File Format: Pdf
Read Count: 684975

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Unity Game Development in 24 Hours, Sams Teach Yourself by Mike Geig Book Resume:

In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to… Create and work with game objects, Unity’s fundamental building blocks Work efficiently with Unity’s graphical asset pipeline Apply shaders and textures to any 3D object Sculpt stunning game worlds with Unity’s terrain and environmental toolsets Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Create amazing effects with Unity’s new Shuriken particle system Leverage the full power of Unity’s new Mecanim animation system Integrate ambient 2D/3D audio into your games Use mobile device accelerometers and multi-touch displays Modify a desktop game for mobile platforms Apply the “finishing touches” and deploy your game

How to Cheat in Unity 5

How to Cheat in Unity 5 [Pdf/ePub] eBook ISBN-10: 1317622723
Author: Alan Thorn
Publisher: CRC Press
File Size: 582 KB
File Format: Pdf
Read Count: 6567640

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How to Cheat in Unity 5 by Alan Thorn Book Resume:

Looking to become more efficient using Unity? How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book’s companion files and also watch bonus tutorial video content. Learn bite-sized tips and tricks for effective Unity workflows Become a more powerful Unity user through interface customization Enhance your productivity with rendering tricks, better scene organization and more Better understand Unity asset and import workflows Learn techniques to save you time and money during development

Unity 2021 Shaders and Effects Cookbook

Unity 2021 Shaders and Effects Cookbook [Pdf/ePub] eBook ISBN-10: 1839217693
Author: John P. Doran
Publisher: Packt Publishing Ltd
File Size: 973 KB
File Format: Pdf
Read Count: 3230705

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Unity 2021 Shaders and Effects Cookbook by John P. Doran Book Resume:

Implementing shaders in your games can be notoriously challenging due to the complex math that stands in the way of attaining realism in games. This fourth edition, updated to Unity 2021, covers everything you need to know about vectors, constructing lighting with them, and using textures to create sophisticated effects without the complex math.

Unity Game Development Blueprints

Unity Game Development Blueprints [Pdf/ePub] eBook ISBN-10: 1783553669
Author: John P. Doran
Publisher: Packt Publishing Ltd
File Size: 556 KB
File Format: Pdf
Read Count: 2903455

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Unity Game Development Blueprints by John P. Doran Book Resume:

If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.

Unity 3.x Game Development by Example

Unity 3.x Game Development by Example [Pdf/ePub] eBook ISBN-10: 1849691851
Author: Ryan Henson Creighton
Publisher: Packt Publishing Ltd
File Size: 1954 KB
File Format: Pdf
Read Count: 1345839

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Unity 3.x Game Development by Example by Ryan Henson Creighton Book Resume:

A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x.

Unity for Architectural Visualization

Unity for Architectural Visualization [Pdf/ePub] eBook ISBN-10: 1783559071
Author: Stefan Boeykens
Publisher: Packt Publishing Ltd
File Size: 805 KB
File Format: Pdf
Read Count: 6650409

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Unity for Architectural Visualization by Stefan Boeykens Book Resume:

A tutorial packed with practical examples and screenshots to help you become an expert in architectural visualization using Unity.This book is written for students and professional architects who know how to model buildings in 3D and have a need to turn their design into an interactive model, even if you have never used Unity before. Experience with visualization and programming will be helpful, but is not required to follow along. You will learn all the basics throughout with the help of step-by-step examples. The majority of the examples work fine in any recent version of the Unity software, on Windows or Mac, but occasionally features of the Pro version are required.

Unity 2018 Shaders and Effects Cookbook

Unity 2018 Shaders and Effects Cookbook [Pdf/ePub] eBook ISBN-10: 1788390954
Author: John P. Doran,Alan Zucconi
Publisher: Packt Publishing Ltd
File Size: 1331 KB
File Format: Pdf
Read Count: 3663883

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Unity 2018 Shaders and Effects Cookbook by John P. Doran,Alan Zucconi Book Resume:

Shaders have always been seen as notoriously difficult to understand and implement in games. Complex math have always stood in the way of attaining realism in games. This book shows you everything you need to know about vectors, constructing lighting with them, and using textures to create complex effects without the heavy math.

Until Unity

Until Unity [Pdf/ePub] eBook ISBN-10: 0830782737
Author: Francis Chan
Publisher: David C Cook
File Size: 1439 KB
File Format: Pdf
Read Count: 3440206

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Until Unity by Francis Chan Book Resume:

It is absolutely clear from Scripture that God passionately desires supernatural unity within His Church. Unity is what Jesus prays for, what He commands, and what He says will be our greatest witness to the world. If unity is so important to the heart of God, why is the Church one of the most divided groups on earth? In his newest book Until Unity, New York Times-bestselling author Francis Chan calls for believers and churches everywhere to align our hearts with God and start taking seriously His numerous commands to unify. While many believe doctrine is at the root of the problem, Francis argues that the real problem is the shallowness or non-existence of our love for each other—rooted in a shallowness in our understanding of the gospel. This is what desperately needs to change. The reason that God gifts the Church with leaders is so they can equip God’s people in a way that leads to “unity of the faith” (Ephesians 4:13). We have done a poor job at this, but it can all change. Those who are believers will hear the call and be “eager to maintain the unity of the Spirit in the bond of peace” (v. 3). There will be opposition, but we cannot allow anything to discourage us from giving everything we have to the pursuit of a unified, restored Bride.

Unity 3.x Game Development Essentials

Unity 3.x Game Development Essentials [Pdf/ePub] eBook ISBN-10: 1849691452
Author: Will Goldstone
Publisher: Packt Publishing Ltd
File Size: 544 KB
File Format: Pdf
Read Count: 8180214

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Unity 3.x Game Development Essentials by Will Goldstone Book Resume:

This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

Unity 5 Game Optimization

Unity 5 Game Optimization [Pdf/ePub] eBook ISBN-10: 1785888455
Author: Chris Dickinson
Publisher: Packt Publishing Ltd
File Size: 1157 KB
File Format: Pdf
Read Count: 4753579

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Unity 5 Game Optimization by Chris Dickinson Book Resume:

Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine About This Book Optimize CPU cycles, memory usage, and GPU throughput for any Unity3D application Master optimization techniques across all Unity Engine features including Scripting, Asset Management, Physics, Graphics Features, and Shaders A practical guide to exploring Unity Engine's many performance-enhancing methods Who This Book Is For This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed. What You Will Learn Use the Unity Profiler to find bottlenecks anywhere in our application, and discover how to resolve them Implement best-practices for C# scripting to avoid common pitfalls Develop a solid understanding of the rendering pipeline, and maximize its performance through reducing draw calls and avoiding fill rate bottlenecks Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks Keep our scenes as dynamic as possible by making the most of the Physics engine Organize, filter, and compress our art assets to maximize performance while maintaining high quality Pull back the veil on the Mono Framework and the C# Language to implement low-level enhancements that maximize memory usage and avoid garbage collection Get to know the best practices for project organization to save time through an improved workflow In Detail Competition within the gaming industry has become significantly fiercer in recent years with the adoption of game development frameworks such as Unity3D. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This has led to an enormous explosion of talent, which has made it critical to ensure our games stand out from the crowd through a high level of quality. A good user experience is essential to create a solid product that our users will enjoy for many years to come. Nothing turns gamers away from a game faster than a poor user-experience. Input latency, slow rendering, broken physics, stutters, freezes, and crashes are among a gamer's worst nightmares and it's up to us as game developers to ensure this never happens. High performance does not need to be limited to games with the biggest teams and budgets. Initially, you will explore the major features of the Unity3D Engine from top to bottom, investigating a multitude of ways we can improve application performance starting with the detection and analysis of bottlenecks. You'll then gain an understanding of possible solutions and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them. This book gathers a massive wealth of knowledge together in one place, saving many hours of research and can be used as a quick reference to solve specific issues that arise during product development. Style and approach This book is organized based on the major features of Unity engine and should be treated as a reference guide. It is written as a series of investigations into both common and unusual performance pitfalls, each including a study on why the bottleneck is causing us problems, and a list of enhancements or features that can be used to work around them. Differences in effectiveness, behaviors, or feature-sets between Unity 4.x and Unity 5.x will be highlighted.

Until Unity: Study Guide

Until Unity: Study Guide [Pdf/ePub] eBook ISBN-10: 0830782842
Author: Francis Chan
Publisher: David C Cook
File Size: 1285 KB
File Format: Pdf
Read Count: 1079979

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Until Unity: Study Guide by Francis Chan Book Resume:

Christians cannot remain indifferent to the divisions in the Church today. In this study guide companion, Chan draws on the gospel infused message of Until Unity to remind readers that Church unity is not optional. This study guide includes: Deeper exploration of every chapter in Until Unity Free original videos with Francis Chan Tips for leading and participating in a small group Scripture passages and reflection questions Prompts for group and individual prayer Chan’s emphasis on worship and praise, along with his passionate teaching, make this guide a unique and life-changing exploration of why unity is not just God’s wish for His Church—it’s His command.

Hands-On Unity 2020 Game Development

Hands-On Unity 2020 Game Development [Pdf/ePub] eBook ISBN-10: 1838647600
Author: Nicolas Alejandro Borromeo
Publisher: Packt Publishing Ltd
File Size: 1740 KB
File Format: Pdf
Read Count: 3263670

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Hands-On Unity 2020 Game Development by Nicolas Alejandro Borromeo Book Resume:

Build immersive game experiences using the new Unity 2020 features with this practical guide Key Features Unleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much more Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animation Get started with building augmented reality experience using Unity’s AR Foundation Book Description Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale. What you will learn Write scripts for customizing various aspects of a game, such as physics, gameplay, and UI Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline Implement postprocessing to increase graphics quality with full-screen effects Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken Add animations to your game using the Animator, Cinemachine, and Timeline Implement game artificial intelligence (AI) to control character behavior Detect and fix optimization issues using profilers and batching Who this book is for This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book.