Guide To Teaching Puzzle Based Learning

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Guide to Teaching Puzzle-based Learning

Guide To Teaching Puzzle Based Learning [Pdf/ePub] eBook

Guide to Teaching Puzzle-based Learning by Edwin F. Meyer III,Nickolas Falkner,Raja Sooriamurthi,Zbigniew Michalewicz Book Resume:

This book provides insights drawn from the authors’ extensive experience in teaching Puzzle-based Learning. Practical advice is provided for teachers and lecturers evaluating a range of different formats for varying class sizes. Features: suggests numerous entertaining puzzles designed to motivate students to think about framing and solving unstructured problems; discusses models for student engagement, setting up puzzle clubs, hosting a puzzle competition, and warm-up activities; presents an overview of effective teaching approaches used in Puzzle-based Learning, covering a variety of class activities, assignment settings and assessment strategies; examines the issues involved in framing a problem and reviews a range of problem-solving strategies; contains tips for teachers and notes on common student pitfalls throughout the text; provides a collection of puzzle sets for use during a Puzzle-based Learning event, including puzzles that require probabilistic reasoning, and logic and geometry puzzles.

Innovative Computational Intelligence: A Rough Guide to 134 Clever Algorithms

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Innovative Computational Intelligence: A Rough Guide to 134 Clever Algorithms by Bo Xing,Wen-Jing Gao Book Resume:

The first notable feature of this book is its innovation: Computational intelligence (CI), a fast evolving area, is currently attracting lots of researchers’ attention in dealing with many complex problems. At present, there are quite a lot competing books existing in the market. Nevertheless, the present book is markedly different from the existing books in that it presents new paradigms of CI that have rarely mentioned before, as opposed to the traditional CI techniques or methodologies employed in other books. During the past decade, a number of new CI algorithms are proposed. Unfortunately, they spread in a number of unrelated publishing directions which may hamper the use of such published resources. These provide us with motivation to analyze the existing research for categorizing and synthesizing it in a meaningful manner. The mission of this book is really important since those algorithms are going to be a new revolution in computer science. We hope it will stimulate the readers to make novel contributions or even start a new paradigm based on nature phenomena. Although structured as a textbook, the book's straightforward, self-contained style will also appeal to a wide audience of professionals, researchers and independent learners. We believe that the book will be instrumental in initiating an integrated approach to complex problems by allowing cross-fertilization of design principles from different design philosophies. The second feature of this book is its comprehensiveness: Through an extensive literature research, there are 134 innovative CI algorithms covered in this book.

Puzzle-based Learning

Guide To Teaching Puzzle Based Learning [Pdf/ePub] eBook

Puzzle-based Learning by Zbigniew Michalewicz,Matthew Michalewicz Book Resume:

What is missing in most curricula - from elementary school all the way through to university education - is coursework focused on the development of problem-solving skills. Most students never learn how to think about solving problems. Besides being a lot of fun, a puzzle-based learning approach also does a remarkable job of convincing students that (a) science is useful and interesting, (b) the basic courses they take are relevant, (c) mathematics is not that scary (no need to hate it!), and (d) it is worthwhile to stay in school, get a degree, and move into the real world which is loaded with interesting problems (problems perceived as real-world puzzles).

10th European Conference on Games Based Learning

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10th European Conference on Games Based Learning by N.A Book Resume:

Download or read 10th European Conference on Games Based Learning book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc).

Pedagogy for Creative Problem Solving

Guide To Teaching Puzzle Based Learning [Pdf/ePub] eBook

Pedagogy for Creative Problem Solving by Peter Merrotsy Book Resume:

This book provides students and practising teachers with a solid, research-based framework for understanding creative problem solving and its related pedagogy. Practical and accessible, it equips readers with the knowledge and skills to approach their own solutions to the creative problem of teaching for creative problem solving. First providing a firm grounding in the history of problem solving, the nature of a problem, and the history of creativity and its conceptualisation, the book then critically examines current educational practices, such as creativity and problem solving models and common classroom teaching strategies. This is followed by a detailed analysis of key pedagogical ideas important for creative problem solving: creativity and cognition, creative problem solving environments, and self regulated learning. Finally, the ideas debated and developed are drawn together to form a solid foundation for teaching for creative problem solving, and presented in a model called Middle C. Middle C is an evidence-based model of pedagogy for creative problem solving. It comprises 14 elements, each of which is necessary for quality teaching that will provide students with the knowledge, skills, structures and support to express their creative potential. As well as emphasis on the importance of self regulated learning, a new interpretation of Pólya's heuristic is presented.

What Is Computer Science?

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What Is Computer Science? by Daniel Page,Nigel Smart Book Resume:

This engaging and accessible text addresses the fundamental question: What Is Computer Science? The book showcases a set of representative concepts broadly connected by the theme of information security, for which the presentation of each topic can be treated as a "mini" lecture course, demonstrating how it allows us to solve real problems, as well as how it relates to other subjects. The discussions are further supported by numerous examples and practical hands-on exercises. Features: presents a concise introduction to the study of algorithms and describes how computers work; introduces the concepts of data compression, and error detection and correction; highlights the role of data structures; explores the topic of web-search; reviews both historic and modern cryptographic schemes, examines how a physical system can leak information and discusses the idea of randomness; investigates the science of steganography; provides additional supplementary material at an associated website.

Using Games to Enhance Learning and Teaching

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Using Games to Enhance Learning and Teaching by Nicola Whitton,Alex Moseley Book Resume:

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

Puzzle Craft

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Puzzle Craft by Mike Selinker,Thomas Snyder Book Resume:

Solving puzzles is fun, but the real challenge lies in creating them. "Puzzlecraft" has been a popular series in Games magazine for years, and now all the instructions have been compiled and updated (along with brand-new sample puzzles) to teach you everything you need to know to construct puzzles of all kinds, from crosswords to word searches to sudoku. Guided by Mike Selinker and Thomas Snyder, two pros who really know their stuff, you'll be making puzzles and entertaining your friends in no time.

Making Up Your Own Mind

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Making Up Your Own Mind by Edward B. Burger Book Resume:

How you can become better at solving real-world problems by learning creative puzzle-solving skills We solve countless problems—big and small—every day. With so much practice, why do we often have trouble making simple decisions—much less arriving at optimal solutions to important questions? Are we doomed to this muddle—or is there a practical way to learn to think more effectively and creatively? In this enlightening, entertaining, and inspiring book, Edward Burger shows how we can become far better at solving real-world problems by learning creative puzzle-solving skills using simple, effective thinking techniques. Making Up Your Own Mind teaches these techniques—including how to ask good questions, fail and try again, and change your mind—and then helps you practice them with fun verbal and visual puzzles. The goal is not to quickly solve each challenge but to come up with as many different ways of thinking about it as possible. As you see the puzzles in ever-greater depth, your mind will change, helping you become a more imaginative and creative thinker in daily life. And learning how to be a better thinker pays off in incalculable ways for anyone—including students, businesspeople, professionals, athletes, artists, leaders, and lifelong learners. A book about changing your mind and creating an even better version of yourself through mental play, Making Up Your Own Mind will delight and reward anyone who wants to learn how to find better solutions to life’s innumerable puzzles. And the puzzles extend to the thought-provoking format of the book itself because one of the later short chapters is printed upside down while another is printed in mirror image, further challenging the reader to see the world through different perspectives and make new meaning.

Algorithmic Adventures

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Algorithmic Adventures by Juraj Hromkovič Book Resume:

The ?rst and foremost goal of this lecture series was to show the beauty, depth and usefulness of the key ideas in computer science. While working on the lecture notes, we came to understand that one can recognize the true spirit of a scienti?c discipline only by viewing its contributions in the framework of science as a whole. We present computer science here as a fundamental science that, interacting with other scienti?c disciplines, changed and changes our view on the world, that contributes to our understanding of the fundamental concepts of science and that sheds new light on and brings new meaning to several of these concepts. We show that computer science is a discipline that discovers spectacular, unexpected facts, that ?nds ways out in seemingly unsolvable s- uations, and that can do true wonders. The message of this book is that computer science is a fascinating research area with a big impact on the real world, full of spectacular ideas and great ch- lenges. It is an integral part of science and engineering with an above-average dynamic over the last 30 years and a high degree of interdisciplinarity. The goal of this book is not typical for popular science writing, whichoftenrestrictsitselftooutliningtheimportanceofaresearch area. Whenever possible we strive to bring full understanding of the concepts and results presented.

The Complete Step-by-Step Guide to Designing and Teaching Online Courses

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The Complete Step-by-Step Guide to Designing and Teaching Online Courses by Joan Thormann,Isa Kaftal Zimmerman Book Resume:

In this valuable resource, experts share deep knowledge including practical “how-to” and preventive trouble-shooting tips. Instructors will learn about course design and development, instructional methods for online teaching, and student engagement and community building techniques. The book contains successful teaching strategies, guidance for facilitating interactions and responding to diversity, and assessments, as well as future directions for online learning. With many field-tested examples and practice assignments, and with voices from students, teachers, and experts, this book arms instructors and administrators with the tools they need to teach effective and empowering online courses. This one-stop resource addresses all of the core elements of online teaching in terms that are universally applicable to any content area and at any instructional level. “A rare book in education: one that is not only highly useful but also intellectually coherent and based on robusta>, transferable principles of learning and teaching. All educators—in online environments and in brick-and-mortar schools—will find this an invaluable resource.” —From the Foreword by Grant Wiggins “We now know we can get increased participation with online tools to make thinking more visible and switch the traditional delivery of instruction to personalize learning. While it is inevitable that online learning will become an important skill for everyone, the ideas, concepts, strategies, design elements, and tools in the book by Thormann and Zimmerman can also be applied to blended learning.” —Alan November, Senior Partner and Founder, November Learning “The authors of this book have created an excellent resource for anyone interested in becoming an online instructor or improving his or her skills in online teaching. The authors share a wealth of step-by-step activities, examples of assignments and teaching strategies that will guide both novice and experienced teachers as they expand their skills into the online realm. Even as a ‘veteran’ online instructor the book provided me with new ideas to try in my next online class.” —Sam Gladstein, Coordinator, Edmonds eLearning Program at Edmonds School District, WA “Cheers to Thormann and Zimmerman for providing a must-read for online teaching. This clear and practical guide takes the instructor from design to implementation of online courses. The authors remove the anxiety about online teaching for those thinking about on-screen instruction, and provide new thinking and examples for those already immersed in it. It is a great guide for those entering the field and a superb resource for those actively engaged in it.” —Anthony J. Bent, Chairman, Global Studies-21st Century Skills Committee of the Massachusetts Association of School Superintendents Book Features: The building blocks necessary to create a successful online course. The know-how of long-time online instructors. Models for Skype conferencing with groups of students. Templates for course building, including sample assignments, activities, assessments, and emails. Detailed treatment of diversity in the online environment Joan Thormann is professor in the division of Technology in Education at Lesley University, Cambridge, Massachusetts. She edits a column on technology and special needs for Learning and Leading with Technology. Isa Kaftal Zimmerman is the principal of IKZ Advisors in Boston, Massachusetts, an educational consulting firm serving educators and stakeholders in the Science, Technology, Engineering, and Mathematics (STEM) fields.

A guide to puzzles and games in second language pedagogy

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A guide to puzzles and games in second language pedagogy by Marcel Danesi Book Resume:

Download or read A guide to puzzles and games in second language pedagogy book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc).

Programming for the Puzzled

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Programming for the Puzzled by Srini Devadas Book Resume:

This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment -- a search strategy, data structure, or mathematical fact -- and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.

UML @ Classroom

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UML @ Classroom by Martina Seidl,Marion Scholz,Christian Huemer,Gerti Kappel Book Resume:

This textbook mainly addresses beginners and readers with a basic knowledge of object-oriented programming languages like Java or C#, but with little or no modeling or software engineering experience – thus reflecting the majority of students in introductory courses at universities. Using UML, it introduces basic modeling concepts in a highly precise manner, while refraining from the interpretation of rare special cases. After a brief explanation of why modeling is an indispensable part of software development, the authors introduce the individual diagram types of UML (the class and object diagram, the sequence diagram, the state machine diagram, the activity diagram, and the use case diagram), as well as their interrelationships, in a step-by-step manner. The topics covered include not only the syntax and the semantics of the individual language elements, but also pragmatic aspects, i.e., how to use them wisely at various stages in the software development process. To this end, the work is complemented with examples that were carefully selected for their educational and illustrative value. Overall, the book provides a solid foundation and deeper understanding of the most important object-oriented modeling concepts and their application in software development. An additional website offers a complete set of slides to aid in teaching the contents of the book, exercises and further e-learning material.

Project Based Learning Made Simple

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Project Based Learning Made Simple by April Smith Book Resume:

This edition is packed with more than 100 ready-to-go projects for third-, fourth-, and fifth-grade students on a variety of different topics--from science to reading--that are fun, inspirational, and

The Parenting Puzzle

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The Parenting Puzzle by Candida Hunt Book Resume:

Focusing as much on the emotional well-being of the parent as on the needs of the child, this non-prescriptive guide is based on the Nurturing Programme, a ten-week course that encourages parents and carers to enjoy bringing up children and get the best out of family life.

Restructuring for Caring and Effective Education

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Restructuring for Caring and Effective Education by Richard A. Villa,Jacqueline S. Thousand Book Resume:

Reflecting the recent, extensive changes in special and general education, this new edition examines a range of timely topics as it explains the evolution of inclusive education over the past five years. You'll learn about curriculum, instruction, and assessment in inclusive classrooms strategies for collaborative teaming and co-teaching ways to empower and motivate students a framework for understanding and facilitating systems change Chapter-length case studies show you how a variety of districts have made inclusion work. Special "reflection" chapters provide firsthand accounts of how inclusive education affects different members of the learning community. Throughout, the editors' perceptive writing clarifies the integral roles of students, faculty, and families in creating and maintaining inclusive schools and classrooms.

Research-Based Strategies to Ignite Student Learning: Insights from a Neurologist and Classroom Teacher

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Research-Based Strategies to Ignite Student Learning: Insights from a Neurologist and Classroom Teacher by Judith Willis Book Resume:

Drawing on her neurology expertise and classroom experience, author Judy Willis examined decades of learning-centered brain research to determine what information was most valid and relevant for educators. The result is a comprehensive and accessible guide for improving student learning based on the best the research world has to offer. Willis takes a reader-friendly approach to neuroscience, describing how the brain processes, stores, and retrieves material and which instructional strategies help students learn most effectively and joyfully. You will discover how to captivate and hold the attention of your students and how to enhance their memory and test-taking success. You will learn how to know when students are ready for learning and when their brains need a rest. You will also learn how stress and emotion affect learning and how to improve student engagement. And you will find innovative techniques for designing assessments and adjusting teaching practices to ensure that all students reach their potential. No matter what grade or subject you teach, Research-Based Strategies to Ignite Student Learning will enrich your repertoire of teaching strategies so you can help students reach their full academic potential.

Guide to Java

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Guide to Java by James T. Streib,Takako Soma Book Resume:

This book presents a focused and accessible primer on the fundamentals of Java programming, with extensive use of examples and hands-on exercises. Topics and features: provides an introduction to variables, input/output and arithmetic operations; describes objects and contour diagrams, explains selection structures, and demonstrates how iteration structures work; discusses object-oriented concepts such as overloading and classes methods, and introduces string variables and processing; illustrates arrays and array processing and examines recursion; explores inheritance and polymorphism and investigates elementary files; presents a primer on graphical input/output, discusses elementary exception processing, and presents the basics of Javadoc; includes exercises at the end of each chapter, with selected answers in an appendix and a glossary of key terms; provides additional supplementary information at an associated website.

The Teacher's Guide to Success

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The Teacher's Guide to Success by Ellen L. Kronowitz Book Resume:

Designed to help teachers have a successful school year, this guide is organized by eight topical units that address common, overriding concerns in the classroom. Paired with a DVD, this text provides tips from leading authorities in education, examples from live classrooms, and printable resources.