Bioshock Rapture

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BioShock: Rapture

BioShock: Rapture [Pdf/ePub] eBook ISBN-10:
Author:
Publisher: Macmillan
File Size: 741 KB
File Format: Pdf
Read Count: 5993943

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BioShock: Rapture by Book Resume:

It's the end of World War II. FDR's New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. America's sense of freedom is diminishing . . . and many are desperate to take that freedom back. Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great men and women deserve better. And so he set out to create the impossible, a utopia free from government, censorship, and moral restrictions on science--where what you give is what you get. He created Rapture---the shining city below the sea. But as we all know, this utopia suffered a great tragedy. This is the story of how it all came to be . . .and how it all ended. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

BioShock and Philosophy

BioShock and Philosophy [Pdf/ePub] eBook ISBN-10:
Author: Luke Cuddy
Publisher: John Wiley & Sons
File Size: 1919 KB
File Format: Pdf
Read Count: 2539489

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BioShock and Philosophy by Luke Cuddy Book Resume:

Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine’s depiction of Ayn Rand’s philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes

Atlas Shrugged

Atlas Shrugged [Pdf/ePub] eBook ISBN-10:
Author: Ayn Rand
Publisher: Penguin
File Size: 1488 KB
File Format: Pdf
Read Count: 5783803

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Atlas Shrugged by Ayn Rand Book Resume:

Peopled by larger-than-life heroes and villains, charged with towering questions of good and evil, Atlas Shrugged is Ayn Rand’s magnum opus: a philosophical revolution told in the form of an action thriller—nominated as one of America’s best-loved novels by PBS’s The Great American Read. Who is John Galt? When he says that he will stop the motor of the world, is he a destroyer or a liberator? Why does he have to fight his battles not against his enemies but against those who need him most? Why does he fight his hardest battle against the woman he loves? You will know the answer to these questions when you discover the reason behind the baffling events that play havoc with the lives of the amazing men and women in this book. You will discover why a productive genius becomes a worthless playboy...why a great steel industrialist is working for his own destruction...why a composer gives up his career on the night of his triumph...why a beautiful woman who runs a transcontinental railroad falls in love with the man she has sworn to kill. Atlas Shrugged, a modern classic and Rand’s most extensive statement of Objectivism—her groundbreaking philosophy—offers the reader the spectacle of human greatness, depicted with all the poetry and power of one of the twentieth century’s leading artists.

BioShock

BioShock [Pdf/ePub] eBook ISBN-10:
Author: Nicolas Courcier,Mehdi El Kanafi,Raphaël Lucas
Publisher: Third Editions
File Size: 820 KB
File Format: Pdf
Read Count: 1651280

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BioShock by Nicolas Courcier,Mehdi El Kanafi,Raphaël Lucas Book Resume:

A unique and extraordinary saga of video games. In just three installments, the BioShock saga made a special place for itself in the hearts of players. These games boast completely unique and extraordinary stories and worlds. The first two installments take place in the underwater city of Rapture. Immersed in the Art Deco style and a 1950s atmosphere, the player advances through an open, intelligent gameplay that encourages creativity and careful use of the resources provided by the surroundings. BioShock Infinite, the third installment, draws us in to explore the floating city of Columbia in a uchronic, steampunk-laden 1912.Third Éditions aims to pay tribute to this hit series—which, despite its short history, has already gained critical acclaim. Dive into this unique volume that explores the games’ origins and provides an original analysis of each installment. Discover a complete analysis of the three installments of the BioSchok Saga! The video game will not have secrets for you anymore ! EXTRACT After years marked by total abstruseness, the early 2000s saw the transition of PC games to the world of consoles. In market terms, game consoles had reached a general-public status, ensuring high popularity—but the PC market put up strong resistance, in particular by selling downloadable games through stores such as Steam. Numerous PC-based developers, such as Warren Spector (Deus Ex, Epie Mickey), Peter Molyneux (Populous, Fable), and of course Ken Levine, began developing for consoles. In the same vein, numerous genres that were typically destined for PC gaming began migrating to consoles. This change certainly had numerous causes, one being Microsoft’s arrival on the console market with Xbox (with architecture close to a PC). In addition, typical inconveniences in PC development were eliminated (games no longer had to be designed for a wide variety of configurations, as a console by nature has a stable internal architecture). Finally, there was the question of pirating—even though it exists on consoles, it is much more common on PCs. As a result, major developers such as Valve Corporation (Portal 2), BioWare (Mass Effect) and Bethesda Softworks (Fallout 4 and Skyrim entered the market, and the general mentality changed. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third. Raphaël Lucas - Raphaël has over fifteen years of experience in the world of video game writing. A reader of Tilt and a fan of a renowned French video game journalist AHL, he first pursued a university éducation. After obtaining a master‘s degree in history from the University of Paris 1, he then became a freelancer for PC Team before working for Gameplay RPG and PlayMag. In October 2004, he joined the group Future France and worked for Joypad, PlayStation Magazine, Consoles + and Joystick, not to mention a few other contributions to film magazines. Today, he writes for Jeux Vidéo Magazine as well as the magazine The Game. He is also the co-author of The Legend of Final Fantasy IX.

Beyond the Sea

Beyond the Sea [Pdf/ePub] eBook ISBN-10:
Author: Felan Parker,Jessica Aldred
Publisher: McGill-Queen\'s Press - MQUP
File Size: 1339 KB
File Format: Pdf
Read Count: 2018946

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Beyond the Sea by Felan Parker,Jessica Aldred Book Resume:

The Bioshock series looms large in the industry and culture of video games for its ambitious incorporation of high-minded philosophical questions and retro-futuristic aesthetics into the ultraviolent first-person shooter genre. Beyond the Sea marks ten years since the release of the original game with an interdisciplinary collection of essays on Bioshock, Bioshock 2, and Bioshock Infinite. Simultaneously lauded as landmarks in the artistic growth of the medium and criticized for their compromised vision and politics, the Bioshock games have been the subject of significant scholarly and critical discussion. Moving past well-trodden debates, Beyond the Sea broadens the conversation by putting video games in dialogue with a diverse range of other disciplines and cultural forms, from parenting psychology to post-humanism, from Thomas Pynchon to German expressionist cinema. Offering bold new perspectives on a canonical series, Beyond the Sea is a timely contribution to our understanding of the aesthetics, the industry, and the culture of video games. Contributors include Daniel Ante-Contreras (Miracosta), Luke Arnott (Western Ontario), Betsy Brey (Waterloo), Patrick Brown (Iowa), Michael Fuchs (Graz), Jamie Henthorn (Catawba), Brendan Keogh (Queensland), Cameron Kunzelman (Georgia), Cody Mejeur (Michigan State), Matthew Thomas Payne (Notre Dame), Gareth Schott (Waikato), Karen Schrier (Marist), Sarah Stang (York/Ryerson), Sarah Thorne (Carleton), John Vanderhoef (California State, Dominguez Hills), Matthew Wysocki (Flagler), Jordan R. Youngblood (Eastern Connecticut State), and Sarah Zaidan (Emerson).

Ludonarrative Synchronicity in the 'BioShock' Trilogy

Ludonarrative Synchronicity in the 'BioShock' Trilogy [Pdf/ePub] eBook ISBN-10:
Author: Lyz Reblin-Renshaw
Publisher: Springer Nature
File Size: 1352 KB
File Format: Pdf
Read Count: 9206724

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Ludonarrative Synchronicity in the 'BioShock' Trilogy by Lyz Reblin-Renshaw Book Resume:

This book presents a new methodology, ludonarrative synchronicity, to analyze the interplay between narrative and gameplay in video games. Using the BioShock franchise as a case study, this book aims to show the interaction of these two elements can form various subjects. Rather than prioritizing one over the other, ludonarrative synchronicity seeks to explore how video game texts function. By analyzing a trio of games focused on choice and control, this book manages to show how players, along with developers, can create their own subjects. Ludonarrative Synchronicity in the BioShock Trilogy will appeal not only to fans of the franchise, but to students and scholars of narrative theory, game design, and posthumanism.

BioShock and Philosophy

BioShock and Philosophy [Pdf/ePub] eBook ISBN-10:
Author: Luke Cuddy
Publisher: John Wiley & Sons
File Size: 639 KB
File Format: Pdf
Read Count: 5700486

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BioShock and Philosophy by Luke Cuddy Book Resume:

Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine’s depiction of Ayn Rand’s philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes

BioShock

BioShock [Pdf/ePub] eBook ISBN-10:
Author: Robert Jackson
Publisher: John Hunt Publishing
File Size: 381 KB
File Format: Pdf
Read Count: 4980355

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BioShock by Robert Jackson Book Resume:

A historical, critical look at the famous videogame franchise BioShock, understanding it through philosophical, ideological and computational interpretations of systems, decisions and 'propaganda'.

Get Even

Get Even [Pdf/ePub] eBook ISBN-10:
Author: Gretchen McNeil
Publisher: Harper Collins
File Size: 1901 KB
File Format: Pdf
Read Count: 8657863

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Get Even by Gretchen McNeil Book Resume:

Now streaming on Netflix and BBC iPlayer! The Breakfast Club meets Pretty Little Liars in Gretchen McNeil’s witty and suspenseful novel about four disparate girls who join forces to take revenge on high school bullies and create dangerous enemies for themselves in the process. Perfect for fans of E. Lockhart, Karen M. McManus, and Maureen Johnson. Bree Deringer, Olivia Hayes, Kitty Wei, and Margot Mejia have nothing in common. At least that’s what they’d like the students and administrators of their elite private school to think. The girls have different goals, different friends, and different lives, but they share one very big secret: They’re all members of Don’t Get Mad, a secret society that anonymously takes revenge on the school’s bullies, mean girls, and tyrannical teachers. But when their latest target ends up dead with a blood-soaked “DGM” card in his hands, the girls realize that they’re not as anonymous as they thought—and that someone now wants revenge on them. As the unlikely group searches for the killer, they also uncover secrets and lies that rock their tenuous friendship to the core. Soon the clues are piling up, the police are closing in . . . and everyone has something to lose.

The Routledge Companion to Art Deco

The Routledge Companion to Art Deco [Pdf/ePub] eBook ISBN-10:
Author: Bridget Elliott,Michael Windover
Publisher: Routledge
File Size: 1388 KB
File Format: Pdf
Read Count: 5524934

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The Routledge Companion to Art Deco by Bridget Elliott,Michael Windover Book Resume:

Scholarly interest in Art Deco has grown rapidly over the past fifty years, spanning different academic disciplines. This volume provides a guide to the current state of the field of Art Deco research by highlighting past accomplishments and promising new directions. Chapters are presented in five sections based on key concepts: migration, public culture, fashion, politics, and Art Deco’s afterlife in heritage restoration and new media. The book provides a range of perspectives on and approaches to these issues, as well as to the concept of Art Deco itself. It highlights the slipperiness of Art Deco yet points to its potential to shed new light on the complexities of modernity.

The Art of Videogames

The Art of Videogames [Pdf/ePub] eBook ISBN-10:
Author: Grant Tavinor
Publisher: John Wiley & Sons
File Size: 1323 KB
File Format: Pdf
Read Count: 5925644

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The Art of Videogames by Grant Tavinor Book Resume:

The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art

Bleak History

Bleak History [Pdf/ePub] eBook ISBN-10:
Author: John Shirley
Publisher: Simon and Schuster
File Size: 1800 KB
File Format: Pdf
Read Count: 9163448

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Bleak History by John Shirley Book Resume:

CLASSIFIED: APPARENT SUPERNATURAL Subject: Gabriel Bleak. Status: Civilian. Paranormal skills: Powerful. Able to manipulate AS energies and communicate with UBEs (e.g. "ghosts" and other entities). Psychological profile: Extremely independent, potentially dangerous. Caution is urged.... As far as Gabriel Bleak is concerned, talking to the dead is just another way of making a living. It gives him the competitive edge to survive as a bounty hunter, or "skip tracer," in the psychic minefield known as New York City. Unfortunately, his gift also makes him a prime target. A top-secret division of Homeland Security has been monitoring the recent emergence of human supernaturals, with Gabriel Bleak being the strongest on record. If they control Gabriel, they'll gain access to the Hidden -- the entity-based energy field that connects all life on Earth. But Gabriel's got other ideas. With a growing underground movement called the Shadow Community -- and an uneasy alliance of spirits, elementals, and other beings -- Gabriel's about to face the greatest demonic uprising since the Dark Ages. But this time, history is not going to repeat itself. This time, the future is Bleak. Gabriel Bleak.

Ludonarrative Synchronicity in the 'BioShock' Trilogy

Ludonarrative Synchronicity in the 'BioShock' Trilogy [Pdf/ePub] eBook ISBN-10:
Author: Lyz Reblin-Renshaw
Publisher: Springer Nature
File Size: 1261 KB
File Format: Pdf
Read Count: 1335356

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Ludonarrative Synchronicity in the 'BioShock' Trilogy by Lyz Reblin-Renshaw Book Resume:

This book presents a new methodology, ludonarrative synchronicity, to analyze the interplay between narrative and gameplay in video games. Using the BioShock franchise as a case study, this book aims to show the interaction of these two elements can form various subjects. Rather than prioritizing one over the other, ludonarrative synchronicity seeks to explore how video game texts function. By analyzing a trio of games focused on choice and control, this book manages to show how players, along with developers, can create their own subjects. Ludonarrative Synchronicity in the BioShock Trilogy will appeal not only to fans of the franchise, but to students and scholars of narrative theory, game design, and posthumanism.

The Rise of Transtexts

The Rise of Transtexts [Pdf/ePub] eBook ISBN-10:
Author: Benjamin W.L. Derhy Kurtz,Mélanie Bourdaa
Publisher: Taylor & Francis
File Size: 1699 KB
File Format: Pdf
Read Count: 1550963

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The Rise of Transtexts by Benjamin W.L. Derhy Kurtz,Mélanie Bourdaa Book Resume:

This volume builds on previous notions of transmedia practices to develop the concept of transtexts, in order to account for both the industrial and user-generated contributions to the cross-media expansion of a story universe. On the one hand exists industrial transmedia texts, produced by supposedly authoritative authors or entities and directed to active audiences in the aim of fostering engagement. On the other hand are fan-produced transmedia texts, primarily intended for fellow members of the fan communities, with the Internet allowing for connections and collaboration between fans. Through both case studies and more general analyses of audience participation and reception, employing the artistic, marketing, textual, industrial, cultural, social, geographical, technological, historical, financial and legal perspectives, this multidisciplinary collection aims to expand our understanding of both transmedia storytelling and fan-produced transmedia texts.

Mondo Nano

Mondo Nano [Pdf/ePub] eBook ISBN-10:
Author: Colin Milburn
Publisher: Duke University Press
File Size: 1093 KB
File Format: Pdf
Read Count: 9682105

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Mondo Nano by Colin Milburn Book Resume:

In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.

Beyond the Sea

Beyond the Sea [Pdf/ePub] eBook ISBN-10:
Author: Felan Parker,Jessica Aldred
Publisher: McGill-Queen\'s Press - MQUP
File Size: 1315 KB
File Format: Pdf
Read Count: 7389538

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Beyond the Sea by Felan Parker,Jessica Aldred Book Resume:

The Bioshock series looms large in the industry and culture of video games for its ambitious incorporation of high-minded philosophical questions and retro-futuristic aesthetics into the ultraviolent first-person shooter genre. Beyond the Sea marks ten years since the release of the original game with an interdisciplinary collection of essays on Bioshock, Bioshock 2, and Bioshock Infinite. Simultaneously lauded as landmarks in the artistic growth of the medium and criticized for their compromised vision and politics, the Bioshock games have been the subject of significant scholarly and critical discussion. Moving past well-trodden debates, Beyond the Sea broadens the conversation by putting video games in dialogue with a diverse range of other disciplines and cultural forms, from parenting psychology to post-humanism, from Thomas Pynchon to German expressionist cinema. Offering bold new perspectives on a canonical series, Beyond the Sea is a timely contribution to our understanding of the aesthetics, the industry, and the culture of video games. Contributors include Daniel Ante-Contreras (Miracosta), Luke Arnott (Western Ontario), Betsy Brey (Waterloo), Patrick Brown (Iowa), Michael Fuchs (Graz), Jamie Henthorn (Catawba), Brendan Keogh (Queensland), Cameron Kunzelman (Georgia), Cody Mejeur (Michigan State), Matthew Thomas Payne (Notre Dame), Gareth Schott (Waikato), Karen Schrier (Marist), Sarah Stang (York/Ryerson), Sarah Thorne (Carleton), John Vanderhoef (California State, Dominguez Hills), Matthew Wysocki (Flagler), Jordan R. Youngblood (Eastern Connecticut State), and Sarah Zaidan (Emerson).

The Legend of Final Fantasy VII

The Legend of Final Fantasy VII [Pdf/ePub] eBook ISBN-10:
Author: Nicolas Courcier,Mehdi El Kanafi
Publisher: Third Editions
File Size: 1496 KB
File Format: Pdf
Read Count: 6841576

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The Legend of Final Fantasy VII by Nicolas Courcier,Mehdi El Kanafi Book Resume:

What gamer hasn’t tried Final Fantasy VII? The game, released in 1997, is now the standard-bearer of a whole generation, and it’s also the one which catapulted Sony’s PlayStation onto center stage. To celebrate this mythic video game’s 15th anniversary, Third Editions wanted to throw itself back into this unbelievable universe. This carefully crafted publication takes a look back at all the titles that helped forge Final Fantasy VII’s mythology (including the Compilation of FF VII), and deciphers their content through examination and original analysis. This book was written by Nicolas Courcier and Mehdi El Kanafi, former authors and now publishers. The first print was release in 2011. An essential book to (re) discover the universe of the mythical series Final Fantasy! EXTRACT To celebrate one of the most important RPGs in the history of video games, Third Editions has decided to publish a tribute book: a heartfelt edition, but also one that truly analyzes the games that revolve around this legendary RPG. Indeed, the subject of this book is not only Final Fantasy VII, but the entire Compilation of Final Fantasy VII, from Advent Children to Before Crisis, including Crisis Core and Dirge of Cerberus, without forgetting Last Order. To get this journey off on the right foot and refresh your memory, we begin by summarizing the Final Fantasy VII saga. For the first time ever, the full story will be told in chronological order: from the Planet’s origins to the awakening of Genesis, as depicted in the secret ending of Dirge of Cerberus. Once the entire saga has been told, we will take you behind the scenes so that you can discover how the video game compilation was created. You will learn about the people whose unexpected decisions changed the game’s design. We will also provide a number of anecdotes pertaining to the game’s overall development. A complete interpretation will then be offered for each title, paving the way for numerous reflections. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third. Grégoire Hellot is a French freelance journalist who specializes in video games. He began his career in the field more than twenty years ago when he joined Joypad magazine. As a pioneer dealing in Japanese video games, he has contributed to the French public’s acceptance of these unique titles. Today, he contributes to the Gamekult website and is also the Managing Director of Kurokawa Editions, created in 2005 by the publishing house Univers Poche. Grégoire is also known for his role as the Silver Mousquetaire in the TV series France Five.

The Novel as Network

The Novel as Network [Pdf/ePub] eBook ISBN-10:
Author: Tim Lanzendörfer,Corinna Norrick-Rühl
Publisher: Springer Nature
File Size: 1789 KB
File Format: Pdf
Read Count: 1591294

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The Novel as Network by Tim Lanzendörfer,Corinna Norrick-Rühl Book Resume:

The Novel as Network: Forms, Ideas, Commodities engages with the contemporary Anglophone novel and its derivatives and by-products such as graphic novels, comics, podcasts, and Quality TV. This collection investigates the meaning of the novel in the larger system of contemporary media production and (post-)print culture, viewing the novel through the lens of actor network theory as a node in the novel network. Chapters underscore the deep interconnection between all the aspects of the novel, between the novel as a (literary) form, as an idea, and as a commodity. Bringing together experts from American, British, and Postcolonial Studies, as well as Book, Publishing, and Media Studies, this collection offers a new vantage point to view the novel in its multifaceted expressions today.

Julian Comstock

Julian Comstock [Pdf/ePub] eBook ISBN-10:
Author: Robert Charles Wilson
Publisher: Macmillan
File Size: 669 KB
File Format: Pdf
Read Count: 3437426

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Julian Comstock by Robert Charles Wilson Book Resume:

From Robert Charles Wilson, the Hugo Award-winning author of Spin, comes Julian Comstock, an exuberant adventure in a post-climate-change America. In the reign of President Deklan Comstock, a reborn United States is struggling back to prosperity. Over a century after the Efflorescence of Oil, after the Fall of the Cities, after the False Tribulation, after the days of the Pious Presidents, the sixty stars and thirteen stripes wave from the plains of Athabaska to the national capital in New York. In Colorado Springs, the Dominion sees to the nation's spiritual needs. In Labrador, the Army wages war on the Dutch. America, unified, is rising once again. Then out of Labrador come tales of the war hero "Captain Commongold." The masses follow his adventures in the popular press. The Army adores him. The President is...troubled. Especially when the dashing Captain turns out to be his nephew Julian, son of the President's late brother Bryce—a popular general who challenged the President's power, and paid the ultimate price. As Julian ascends to the pinnacle of power, his admiration for the works of the Secular Ancients sets him at fatal odds with the Dominion. Treachery and intrigue will dog him as he closes in on the accomplishment of his lifelong ambition: to make a film about the life of Charles Darwin. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes]

Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes] [Pdf/ePub] eBook ISBN-10:
Author: Mark J. P. Wolf
Publisher: ABC-CLIO
File Size: 646 KB
File Format: Pdf
Read Count: 9300373

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Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes] by Mark J. P. Wolf Book Resume:

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike. Explores games, people, events, and ideas that are influential in the industry, rather than simply discussing the history of video games Offers a detailed understanding of the variety of video games that have been created over the years Includes contributions from some of the most important scholars of video games Suggests areas of further exploration for students of video games

The Aesthetics of Authenticity

The Aesthetics of Authenticity [Pdf/ePub] eBook ISBN-10:
Author: Wolfgang Funk,Florian Groß,Irmtraud Huber
Publisher: transcript Verlag
File Size: 883 KB
File Format: Pdf
Read Count: 5889270

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The Aesthetics of Authenticity by Wolfgang Funk,Florian Groß,Irmtraud Huber Book Resume:

As a concept that increasingly gains importance in contemporary cultural discourse, authenticity emerges as a site of tearing tensions between the fictional and the real, original and fake, margin and centre, the same and the other. The essays collected in this volume explore this paradoxical nature of authenticity in the context of various media. They give ample proof of the fact that authenticity, which depends on giving the impression of being inherent or natural, found not created, frequently turns out to be the result of a careful aesthetic construction that depends on the use of identifiable techniques with the aim of achieving certain effects for certain reasons.

A Splendid Chaos

A Splendid Chaos [Pdf/ePub] eBook ISBN-10:
Author: John Shirley
Publisher: Night Shade Books
File Size: 1196 KB
File Format: Pdf
Read Count: 7708854

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A Splendid Chaos by John Shirley Book Resume:

Zero is a young film maker who believes his whole life and career are mapped out before him. That is, until the night he and his friends walk into a rock club ... and are caught in a dazzling trap that spans worlds. They are dropped onto a dreamlike planet whose surrealistic beauty cannot hide its grotesque reality. Fool's Hope a world, so stunningly bizarre, nightmares are irrelevant. Here, abductees both human and alien are pitted against a neverending succession of hellish parasites, carnivores, shape-changers, and symbiotes. Yet the greatest enemy of all could be human. When former professor Harmon Fiskle is transformed by the Current a roving mutagenic force he is freed to pursue his megalomaniacal nature. He advocates a depraved policy of social Darwinism, and forges a grotesque alliance of Twists: men and women who have sacrificed their own humanity to become monstrous mutations of their former selves. With an entire world at stake, only Zero can solve the mystery of Fool's Hope ... if it isn't already too late.

Popular Music in the Nostalgia Video Game

Popular Music in the Nostalgia Video Game [Pdf/ePub] eBook ISBN-10:
Author: Andra Ivănescu
Publisher: Springer
File Size: 1904 KB
File Format: Pdf
Read Count: 2135781

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Popular Music in the Nostalgia Video Game by Andra Ivănescu Book Resume:

This book looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future.

Guinness World Records 2015 Gamer's Edition

Guinness World Records 2015 Gamer's Edition [Pdf/ePub] eBook ISBN-10:
Author: Guinness World Records
Publisher: Guinness World Records
File Size: 1287 KB
File Format: Pdf
Read Count: 6640250

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Guinness World Records 2015 Gamer's Edition by Guinness World Records Book Resume:

Now in its eighth edition, Guinness World Records Gamer's Edition is the ultimate guide to videogames. With all-new design and photography, the fresh-looking 2015 edition is packed full of news and views about the most up-to-date achievements and developments in gaming. It offers the most dazzling images from this year's top titles, along with fascinating facts, figures and features on the games and characters you love – from Minecraft to the world-beating Grand Theft Auto V, from thrilling new games to all-time classics. The latest edition includes gameplay tips and hints, interviews and features exploring gaming from different perspectives, and quotes from leading figures in the industry. Find out about the biggest-selling games, the highest scores, and the world's most amazing gamers. Read about the latest hardware developments in the battle of the eight-generation consoles, and explore the most exciting news stories across all the major gaming genres.

The Art of Dragon Age: Inquisition

The Art of Dragon Age: Inquisition [Pdf/ePub] eBook ISBN-10:
Author: Bioware
Publisher: Dark Horse Comics
File Size: 670 KB
File Format: Pdf
Read Count: 6674514

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The Art of Dragon Age: Inquisition by Bioware Book Resume:

The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare! Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.

Video Game Narrative and Criticism

Video Game Narrative and Criticism [Pdf/ePub] eBook ISBN-10:
Author: T. Thabet
Publisher: Springer
File Size: 1158 KB
File Format: Pdf
Read Count: 3635225

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Video Game Narrative and Criticism by T. Thabet Book Resume:

The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game criticism. Video Game Narrative and Criticism explains the nature of gameplay - a psychological experience and a meaning-making process in the fictional world of video games.

The Fountainhead

The Fountainhead [Pdf/ePub] eBook ISBN-10:
Author: Ayn Rand
Publisher: Penguin Canada
File Size: 1315 KB
File Format: Pdf
Read Count: 6882468

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The Fountainhead by Ayn Rand Book Resume:

When The Fountainhead was first published, Ayn Rand's daringly original literary vision and her groundbreaking philosophy, Objectivism, won immediate worldwide interest and acclaim. This instant classic is the story of an intransigent young architect, his violent battle against conventional standards, and his explosive love affair with a beautiful woman who struggles to defeat him. This edition contains a special afterword by Rand’s literary executor, Leonard Peikoff, which includes excerpts from Ayn Rand’s own notes on the making of The Fountainhead. As fresh today as it was then, here is a novel about a hero—and about those who try to destroy him.

Science Fiction Video Games

Science Fiction Video Games [Pdf/ePub] eBook ISBN-10:
Author: Neal Roger Tringham
Publisher: CRC Press
File Size: 1153 KB
File Format: Pdf
Read Count: 7916325

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Science Fiction Video Games by Neal Roger Tringham Book Resume:

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

A Multimodal Approach to Video Games and the Player Experience

A Multimodal Approach to Video Games and the Player Experience [Pdf/ePub] eBook ISBN-10:
Author: Weimin Toh
Publisher: Routledge
File Size: 1503 KB
File Format: Pdf
Read Count: 4789119

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A Multimodal Approach to Video Games and the Player Experience by Weimin Toh Book Resume:

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.

Drawing Basics and Video Game Art

Drawing Basics and Video Game Art [Pdf/ePub] eBook ISBN-10:
Author: Chris Solarski
Publisher: Watson-Guptill
File Size: 430 KB
File Format: Pdf
Read Count: 4020611

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Drawing Basics and Video Game Art by Chris Solarski Book Resume:

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook

Alan Wake

Alan Wake [Pdf/ePub] eBook ISBN-10:
Author: Rick Burroughs
Publisher: Macmillan
File Size: 788 KB
File Format: Pdf
Read Count: 8469795

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Alan Wake by Rick Burroughs Book Resume:

Welcome to Bright Falls-a seemingly idyllic small town in the Pacific Northwest. The perfect place for Alan Wake, a bestselling crime novelist, and his wife, Alice, to relax for a few weeks. Maybe a second honeymoon and the fresh air will cure Wake of his writer's block. But when Alice goes missing under mysterious circumstances, Wake's desperate search for her leads him into a hell only he could imagine. In the depths of nearby Cauldron Lake, a dark and malevolent presence has awakened from a long slumber. It's reaching out now, turning the townsfolk into mindless killers. Sheathed in shadows, vulnerable only to light, they are Taken. Wake's journey will lead him to the very edge of madness, and deep within the dark woods, he will come face-to-face with a story he has no recollection of ever writing. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Metaphysical Sociology

Metaphysical Sociology [Pdf/ePub] eBook ISBN-10:
Author: Sara James
Publisher: Routledge
File Size: 365 KB
File Format: Pdf
Read Count: 1705716

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Metaphysical Sociology by Sara James Book Resume:

This volume critically engages with the work of the acclaimed Australian sociologist John Carroll. It makes the argument for a metaphysical sociology, which Carroll has proposed should focus on the questions of fundamental existence that confront all humans: ‘Where do I come from?’, ‘What should I do with my life?’ and ‘What happens to me when I die?’. These questions of meaning, in the secular modern West, have become difficult to answer. As contemporary individuals increasingly draw on their inner resources, or 'ontological qualities', to pursue quests for meaning, the key challenge for a metaphysical sociology concerns the cultural resources available to people and the manner in which they are cultivated. Through wide-ranging discussions which include, film, romantic love, terrorism and video games, Metaphysical Sociology takes up this challenge. The contributors include emerging and established sociologists, a philosopher, a renowned actor and a musician. As such, this collection will appeal to scholars of social theory and sociology, and to the general reader with interests in morality, art, culture and the fundamental questions of human existence.

Ctrl-Alt-Play

Ctrl-Alt-Play [Pdf/ePub] eBook ISBN-10:
Author: Matthew Wysocki
Publisher: McFarland
File Size: 927 KB
File Format: Pdf
Read Count: 8842655

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Ctrl-Alt-Play by Matthew Wysocki Book Resume:

The word “control” has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play. Close readings of specific games—including Grand Theft Auto IV, Call of Duty: Black Ops, and Dragon Age: Origins—consider how each locates elements of control in their structures. As video games increasingly become a major force in the media landscape, this important contribution to the field of game studies provides a valuable framework for understanding their growing impact.

Broadening Critical Boundaries in Children’s and Young Adult Literature and Culture

Broadening Critical Boundaries in Children’s and Young Adult Literature and Culture [Pdf/ePub] eBook ISBN-10:
Author: Amie A. Doughty
Publisher: Cambridge Scholars Publishing
File Size: 1442 KB
File Format: Pdf
Read Count: 2339479

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Broadening Critical Boundaries in Children’s and Young Adult Literature and Culture by Amie A. Doughty Book Resume:

This collection of essays explores a wealth of topics in children’s and young adult (YA) literature and culture. The contributions include an examination of the Watchbird cartoons by Munro Leaf and their attempts to teach morals and manners; an ethnographic study about the role of public youth librarians; and an exploration of the role popular video games can play in the secondary classroom. Other topics investigated here encompass the presentation of environmentalism in Hayao Miyazaki’s films, psychological analyses, and the role of race, gender, and culture in children’s and YA literature.

Rapture, Revelation, and the End Times

Rapture, Revelation, and the End Times [Pdf/ePub] eBook ISBN-10:
Author: B. Forbes,J. Kilde
Publisher: Springer
File Size: 1757 KB
File Format: Pdf
Read Count: 6836955

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Rapture, Revelation, and the End Times by B. Forbes,J. Kilde Book Resume:

An indispensable exploration of the runaway bestselling series! From Left Behind to Glorious Appearing, the books in the Left Behind series have sold over 60,000,000 copies worldwide and their popularity continues to grow. What makes the books about the apocalypse so popular? What is it about the end times that fascinates millions around the globe? And what does the Bible really say about the end of the world? In Rapture, Revelation, and the End Times, six experts gather to answer these provocative questions and more, guiding readers through the different Christian millennialist views and how they developed. They explore the historical, biblical, social and political issues raised by the Left Behind series' religious perspective, present broad questions that curious readers might ask, and encourage us to reflect on the issues the series raises. An entertaining and informative book for fans as well as skeptics, this is a top-notch resource you won't want to be without! Rapture, Revelation, and the End Times answers some of the most often-asked questions about this fascinating series of books: * How popular are the Left Behind books . . . and why? * What does the Bible say about the end times? * How did Left Behind's particular vision of the end times develop? * When do Christians think the end times will happen? * How are other religions treated in the Left Behind series? * What social and political messages appear in the Left Behind books? This MUST-HAVE book also includes a READER'S GUIDE with: * Reader's Group Discussion Questions * Full Glossary of Religious Terms * Suggestions For Further Reading from a Variety of Perspectives This book has not been approved, licensed, or sponsored by any of the writers, publishers, or distributors of the books in the Left Behind series nor by any person or entity involved in the creation, production, or distribution of any media based on the series.

The Games of the Decade

The Games of the Decade [Pdf/ePub] eBook ISBN-10:
Author: The Cheat Mistress
Publisher: M-Y Books Limited
File Size: 926 KB
File Format: Pdf
Read Count: 2005706

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The Games of the Decade by The Cheat Mistress Book Resume:

Cheats Unlimited are the specialists when it comes to video game cheats, walkthrough guides, reviews and fetures. Fronted by the glamorous and gorgeous Cheatmistress, Cheats Unlimited has helped over five million gamers worldwide over the last 12 years. Through phone lines, fax machines, the Web and WAP sites and now eBooks, we have been there for gamers when they've needed us the most.With EZ Guides we aim to help you through the top games on Xbox 360, PlayStation 3, Nintendo Wii, DS and PSP, step by step from beginning to end in an easy and entertaining way. Along the way we'll teach you about the game's top secrets and the best way to unlock that Achievement / Trophy. EZ Guides are written by dedicated gamers who are here to help you through the difficult times in gaming.EZ Guides: The Games of the Decade covers the past ten years of gaming, including the Playstation 2, Xbox 360, Playstation 3, DS and PSP. The book contains detailed insights into the best games of the past ten years, plus numerous retrospectives and entertaining features. Take a trip down nostalgia lane, or perhaps even learn a thing or two about the past 10 years of video games. Games of the Decade is the literal alternative to taking your handheld gaming console on that long journey.Formats Covered:Xbox 360, Playstation 3, PSP, DS, PS2.

Hope

Hope [Pdf/ePub] eBook ISBN-10:
Author: Lichner Milos
Publisher: LIT Verlag Münster
File Size: 370 KB
File Format: Pdf
Read Count: 6061599

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Hope by Lichner Milos Book Resume:

In our times hope is called into question. The disintegration of economic systems, of states and societies, families, friendships, distrust in political structures, forces us to ask if hope has disappeared from the experience of today's men and women. In August 2019, up to 240 participants met at the international theological congress in Bratislava, Slovakia. The main lectures, congress sections and workshops aimed to provide a space for thinking about the central theme of hope in relation to philosophy, politics, pedagogy, social work, charity, interreligious dialogue and ecumenism.

Feminism in Play

Feminism in Play [Pdf/ePub] eBook ISBN-10:
Author: Kishonna L. Gray,Gerald Voorhees,Emma Vossen
Publisher: Springer
File Size: 821 KB
File Format: Pdf
Read Count: 4773564

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Feminism in Play by Kishonna L. Gray,Gerald Voorhees,Emma Vossen Book Resume:

Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.

The Oxford Handbook of Feminist Approaches to the Hebrew Bible

The Oxford Handbook of Feminist Approaches to the Hebrew Bible [Pdf/ePub] eBook ISBN-10:
Author: Susanne Scholz
Publisher: Oxford University Press
File Size: 1614 KB
File Format: Pdf
Read Count: 4988915

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The Oxford Handbook of Feminist Approaches to the Hebrew Bible by Susanne Scholz Book Resume:

The Oxford Handbook of Feminist Approaches to the Hebrew Bible brings together 37 essential essays written by leading international scholars, examining crucial points of analysis within the field of feminist Hebrew Bible studies. Organized into four major areas - globalization, neoliberalism, media, and intersectionality - the essays collectively provide vibrant, relevant, and innovative contributions to the field. The topics of analysis focus heavily on gender and queer identity, with essays touching on African, Korean, and European feminist hermeneutics, womanist and interreligious readings, ecofeminist and animal biblical studies, migration biblical studies, the role of gender binary voices in evangelical-egalitarian approaches, and the examination of scripture in light of trans women's voices. The volume also includes essays examining the Old Testament as recited in music, literature, film, and video games. The Oxford Handbook of Feminist Approaches to the Hebrew Bible charts a culturally, hermeneutically, and exegetically cutting-edge path for the ongoing development of biblical studies grounded in feminist, womanist, gender, and queer perspectives.

The Philosophy of Computer Games

The Philosophy of Computer Games [Pdf/ePub] eBook ISBN-10:
Author: John Richard Sageng,Hallvard J Fossheim,Tarjei Mandt Larsen
Publisher: Springer Science & Business Media
File Size: 380 KB
File Format: Pdf
Read Count: 8401051

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The Philosophy of Computer Games by John Richard Sageng,Hallvard J Fossheim,Tarjei Mandt Larsen Book Resume:

Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.